> Ever hear of this game? Did it exist? Was it tested only, and never > marketed?
Or is this just an "arcade urban legend"?
Yes indeed, OOPS existed. Part of its inspiration was that Larry was obsessed with
a very attractive young lady who was playing around with him (maybe trying to dump
him, but that only made Larry more obsessive about her). Anyway, he sometimes seemed
more concerned about winning her than making Vectorbeam work. OOPS came out of this
obsession. Larry had dreamed up this game where an egg was in the center of the screen,
and sperm were coming on from all directions. One player controlled the sperm, and
turning left caused them all to turn left, so the other player didn't really know
which one you were steering. The other flew a syringe around which when fired would
send out foam that killed sperm.
Initial prototypes demo'ed that the syringe almost always won. So, we fixed the syringe
in the center of the egg, and allowed the player to just rotate it. This was happening
when Cinematronics bought Vectorbeam, and then Tom Shroud (?) took over. They occupied
the front office, and brought along two beautiful secretaries. After a few days,
one of them came into our R&D lab (a small room), saw what was happening, and ran
out exclaiming to the whole office: "they've got sperm on the TV monitor!". Everyone
Now, the game potential was clearly there, but marketing an adult game to arcades
filled with minors was not a good idea. So, the sperm became space ships, and the
egg became a Star Castle. This was how Star Castle was conceived. To balance the
game difficulty, we came up with the idea of rotating rings of bricks that had to
be blown away. We had this working when i left, but i didn't stay long enough to
see Star Castle finished. However, i consider it one of the games that larry and
i created. I don't know who took credit for it in the end.
H o m e
H i s t o r y
G a m e L i s t
P r o j e c t s
L i n k s
> You wouldn't by chance (and I'm sure it's a small one!) know the whereabouts >
of these games, or ROM images, would you? It'd be cool to actually *play* > these
I looked around and found the following:
* misc items, like Larry's 2 patents
* a "Maintenance Manual" for Speed Freak. It is very detailed with photos of boards,
parts lists, and circuit diagrams. I can send you a xerox if you want it.
> For what it's worth Larry Rosenthal's version of Space War is still the most >
playable, multi-player game, ever designed, in my very humble opinion!
Yes. I agree.
> I have one of only two, found to date, Cocktail version of this game sitting >
in my dining room, a full description (and pictures) can be found at: > http://www.e-volve.net/~clay/Spacewar.html
Did Vectorbeam build this > directly, or was this licensed out?
I remember them making a (very) small number of these, and placing them in some lounges
for testing. I don't remember what happened as a result. You are fortunate to have