Dan Sunday’s History Part 3ok

But back to OOPS:

 

> Ever hear of this game? Did it exist? Was it tested only, and never
> marketed? Or is this just an "arcade urban legend"?

 

Yes indeed, OOPS existed. Part of its inspiration was that Larry was obsessed
with a very attractive young lady who was playing around with him (maybe
trying to dump him, but that only made Larry more obsessive about her).
Anyway, he sometimes seemed more concerned about winning her than making
Vectorbeam work. OOPS came out of this obsession. Larry had dreamed up this
game where an egg was in the center of the screen, and sperm were coming on
from all directions. One player controlled the sperm, and turning left caused
them all to turn left, so the other player didn't really know which one you
were steering. The other flew a syringe around which when fired would send
out foam that killed sperm.

 

Initial prototypes demo'ed that the syringe almost always won. So, we fixed
the syringe in the center of the egg, and allowed the player to just rotate
it. This was happening when Cinematronics bought Vectorbeam, and then Tom
Shroud (?) took over. They occupied the front office, and brought along two
beautiful secretaries. After a few days, one of them came into our R&D lab (a
small room), saw what was happening, and ran out exclaiming to the whole
office: "they've got sperm on the TV monitor!". Everyone cracked up.

 

Now, the game potential was clearly there, but marketing an adult game to
arcades filled with minors was not a good idea. So, the sperm became space
ships, and the egg became a Star Castle. This was how Star Castle was
conceived. To balance the game difficulty, we came up with the idea of
rotating rings of bricks that had to be blown away. We had this working when
i left, but i didn't stay long enough to see Star Castle finished. However, i
consider it one of the games that larry and i created. I don't know who took
credit for it in the end.

H o m e

H i s t o r y

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> You wouldn't by chance (and I'm sure it's a small one!) know the whereabouts
> of these games, or ROM images, would you? It'd be cool to actually *play*
> these games!

 

I looked around and found the following:

* misc items, like Larry's 2 patents

* a "Maintenance Manual" for Speed Freak. It is very detailed with photos of
boards, parts lists, and circuit diagrams. I can send you a xerox if you want
it.

 

 

> For what it's worth Larry Rosenthal's version of Space War is still the most
> playable, multi-player game, ever designed, in my very humble opinion!

 

Yes. I agree.

 

> I have one of only two, found to date, Cocktail version of this game sitting
> in my dining room, a full description (and pictures) can be found at:
>
http://www.e-volve.net/~clay/Spacewar.html Did Vectorbeam build this
> directly, or was this licensed out?

 

I remember them making a (very) small number of these, and placing them in
some lounges for testing. I don't remember what happened as a result. You
are fortunate to have one.

Best wishes,

- Dan Sunday